Your game had super cool art! I'm sad I didn't get to see more of it, I totally picture myself enjoying pop-ups on your screen à la Starfox where other slickly designed characters give you instructions and what not.
Um, otherwise yeah, the game lacked a bit of a goal/rythm, although the mechanics were fun enough to keep me going for a good five to ten minutes haha.
Hey, I'm surprised to find an other game in a vibe similar to mine, my jam entry 'Odessa' is also a space shooter! ( http://www.newgrounds.com/portal/view/659997 )
Oh man, and your how to play left me ROFLing so hard XD. Anyway, you seem to have mad drawing skills, anywhere we can see some of your art?
Thanks man, I appreciate your comments - my main focus really is the art/conceptual side of things.
I enjoyed Odessa - it's got a fluid feel and I think a strong core to it.
My deviantArt page is seothen.deviantart.com if you want to see more of my art.
It's a pretty simple game, but I had fun!
The interfaces could use some work I think, it wasn't that intuitive wether I should click or use arrows or such when choosing the difficulty, or knowing which difficulty was active.
Anyway, good work, good luck on the contest!
Good job on the Deception Jam entry!
Simple and polished game, nice work!
Cute and cheerful game, makes you happy when you play it! X)
My only hesitation is about the repetition in the game ... I know that you get a piece of the story after each level, but it becomes dull to always re-do the same thing, without really knowing if it's important at all to perform well or not. I feel like the game should just get to the conclusion faster.
Interesting interpretation of the 'Deception' theme, fellow DeceptionJam participant! :D
Elements from the background sometimes coming to life is pretty genius I find, makes you totally paranoid haha.
I just noticed the "My first game ever, so I hope you like it! :)" in the description, so I'll need to congratulate you right away, this is an amazing first game o__o'. I see many things that could be polished, but overall the game has an interesting flow -- I was worried to get lost and it seemed like the level design just always sent me to the right place.
Anyway, you must have worked so hard on this considering it's your first game, I really admire that! You better be proud as hell! *high five*
Oh and hey, don't let any mean/shitty comments discourage you, I've had the same kind of mixed reception from this site ... Some folks don't seem to know the context/constraints in which these games were made, and would be a lot more respectful if they realized how much work it represents.
P.S.: If you need help fixing your bugs, we can get in touch, I'd be happy to give you a hand! I've made quite a few games in Construct now so I know my way around.
P.P.S.: Hey, I didn't mention it but it's pretty crazy, our contest entries are very similar! I was confused with the controls because I kept trying to use the control scheme from my game XD. (Here's my entry if you're curious http://www.newgrounds.com/portal/view/659997 )
P.P.P.S.: Sorry for the super lengthy comment haha.
Your games pretty awesome! It feels very polished and the artstyle is very cool. I gave it 4 stars :D
Thanks for taking the time to review too, I spent a lot of time and effort on it but being new to game making there's only so many bugs I can fix xD. I tried really hard on the layout so I'm glad it paid off, getting lost in a game can be very annoying.
That would help a lot actually, I've tried asking for help elsewhere but received no replys, there's really just 2 big bugs left now but I have no idea how to fix them. I'll send you a message when I have some spare time over the next day or so.
Thanks for your review and encouraging words! :)
This game has something going, but I think it lacks polish, and is confusing at times.
I'm not sure the chests were useful at all, ever? Maybe I was just really unlucky but, it didn't seem very clear to me o,o.
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